VMLKJY Am2CF'Le VAR'PASSED_LAW1_THE_PARTYPASSED_LAW2_BACK_ALLEY_BRAWLPASSED_LAW3_JURY_FURYPASSED_LAW4_RIOTPASSED_COL1_TREACHEROUS_SWINEPASSED_COL2_MALL_SHOOTOUTPASSED_COL3_GUARDIAN_ANGELSPASSED_COL4_SIR_YES_SIRPASSED_COL5_ALL_HANDS_ON_DECKPASSED_COK1_THE_CHASEPASSED_COK2_PHNOM_PENH_86PASSED_COK3_THE_FASTEST_BOATPASSED_COK4_SUPPLY_AND_DEMANDPASSED_ASS1_RUB_OUTPASSED_KENT1_DEATH_ROWPASSED_TEX1_FOUR_IRONPASSED_HAT1_JUJU_SCRAMBLEPASSED_HAT2_BOMBS_AWAYPASSED_HAT3_DIRTY_LICKINSPASSED_ROCK1_LOVE_JUICE PASSED_ROCK2_PSYCHO_KILLER!PASSED_ROCK3_PUBLICITY_TOUR"PLAYER_CHARPLAYER_ACTORDEFAULT_WAIT_TIMEONMISSION9CUT_SCENE_TIME|CURRENT_TIME_IN_MSARENA_DOOR_1ARENA_DOOR_2FILM_STUDIO_FRONT_GATE_CLOSEDFILM_STUDIO_BACK_GATE_CLOSEDFILM_STUDIO_FRONT_GATE_OPENFILM_STUDIO_BACK_GATE_OPENPRINT_WORKS_ASSETCAR_SHOWROOM_ASSETFILM_STUDIO_ASSETICE_CREAM_FACTORY_ASSETLANCE_VANCEFLAGSRC{$CLEO} 0000: wait 0 if Player.Defined(0) then 014C: set_parked_car_generator $1852 cars_to_generate_to 0 014B: 0@ = init_car_generator #SECURICA -1 -1 force_spawn 0 alarm 0 door_lock 70 min_delay 0 max_delay 10000 at -870.2545 -353.9059 10.0475 angle 178.4261 //357.8359 014C: set_parked_car_generator 0@ cars_to_generate_to 101 end 0A93: end_custom_thread P__SBFTR