ÖVM¢ÿÿÿæ  DàÖ9$M¢ÿÿÿæ  Œ þÿÿÿÜVAR'ARENA_DOOR_1ARENA_DOOR_2CAR_SHOWROOM_ASSET£CURRENT_TIME_IN_MSŠCUT_SCENE_TIME|DEFAULT_WAIT_TIMEFILM_STUDIO_ASSET¤FILM_STUDIO_BACK_GATE_CLOSEDFILM_STUDIO_BACK_GATE_OPENFILM_STUDIO_FRONT_GATE_CLOSEDFILM_STUDIO_FRONT_GATE_OPENICE_CREAM_FACTORY_ASSET¥LANCE_VANCE‡ONMISSION9PASSED_ASS1_RUB_OUTïPASSED_COK1_THE_CHASEëPASSED_COK2_PHNOM_PENH_86ìPASSED_COK3_THE_FASTEST_BOATíPASSED_COK4_SUPPLY_AND_DEMANDîPASSED_COL1_TREACHEROUS_SWINEåPASSED_COL2_MALL_SHOOTOUTæPASSED_COL3_GUARDIAN_ANGELSçPASSED_COL4_SIR_YES_SIRèPASSED_COL5_ALL_HANDS_ON_DECKéPASSED_HAT1_JUJU_SCRAMBLEPASSED_HAT2_BOMBS_AWAYPASSED_HAT3_DIRTY_LICKINSPASSED_KENT1_DEATH_ROWòPASSED_LAW1_THE_PARTYàPASSED_LAW2_BACK_ALLEY_BRAWLáPASSED_LAW3_JURY_FURYâPASSED_LAW4_RIOTãPASSED_ROCK1_LOVE_JUICE PASSED_ROCK2_PSYCHO_KILLER!PASSED_ROCK3_PUBLICITY_TOUR"PASSED_TEX1_FOUR_IRONôPLAYER_ACTORPLAYER_CHARPRINT_WORKS_ASSET¢FLAGSRC¤{$CLEO .cs} 0000: WHILE TRUE wait 0 if Player.Defined(0) then 05E6: 4@ = actor $PLAYER_ACTOR struct 4@ += 0x244 05E0: 4@ = read_memory 4@ size 4 virtual_protect 0 if 4@ == 0x24 then 05E6: 4@ = actor $PLAYER_ACTOR struct 4@ += 0x504 0A8C: write_memory 4@ size 1 value 0 virtual_protect 0 end end END 05DC: terminate_this_custom_script g__SBFTR