jffA@@@MvFMjUj)\@jv j)\@@@@M;FMv%jU jffAj f åCD= A@@@MgFMjU {$EDBjg  {$EDB@@@M,FMgjUf åCD= AjVAR'ARENA_DOOR_1ARENA_DOOR_2CAR_SHOWROOM_ASSETCURRENT_TIME_IN_MSCUT_SCENE_TIME|DEFAULT_WAIT_TIMEFILM_STUDIO_ASSETFILM_STUDIO_BACK_GATE_CLOSEDFILM_STUDIO_BACK_GATE_OPENFILM_STUDIO_FRONT_GATE_CLOSEDFILM_STUDIO_FRONT_GATE_OPENICE_CREAM_FACTORY_ASSETLANCE_VANCEONMISSION9PASSED_ASS1_RUB_OUTPASSED_COK1_THE_CHASEPASSED_COK2_PHNOM_PENH_86PASSED_COK3_THE_FASTEST_BOATPASSED_COK4_SUPPLY_AND_DEMANDPASSED_COL1_TREACHEROUS_SWINEPASSED_COL2_MALL_SHOOTOUTPASSED_COL3_GUARDIAN_ANGELSPASSED_COL4_SIR_YES_SIRPASSED_COL5_ALL_HANDS_ON_DECKPASSED_HAT1_JUJU_SCRAMBLEPASSED_HAT2_BOMBS_AWAYPASSED_HAT3_DIRTY_LICKINSPASSED_KENT1_DEATH_ROWPASSED_LAW1_THE_PARTYPASSED_LAW2_BACK_ALLEY_BRAWLPASSED_LAW3_JURY_FURYPASSED_LAW4_RIOTPASSED_ROCK1_LOVE_JUICE PASSED_ROCK2_PSYCHO_KILLER!PASSED_ROCK3_PUBLICITY_TOUR"PASSED_TEX1_FOUR_IRONPLAYER_ACTORPLAYER_CHARPRINT_WORKS_ASSETFLAGSRC{$CLEO .cs} //-------------MAIN--------------- 0000: NOP 0001: wait 0 :Elevator_1 0001: wait 2 ms 00D6: if 0102: actor $PLAYER_ACTOR stopped_near_point_on_foot -938.11 -351.20 17.80 radius 2.0 2.0 2.0 sphere 0 004D: jump_if_false @Elevator_5 jump @Elevator_3 :Elevator_3 00D6: if 05EE: key_pressed 70 //VK_... 004D: jump_if_false @Elevator_1 jump @Elevator_4 :Elevator_4 fade 0 1000 wait 1000 0055: put_player $PLAYER_CHAR at -939.95 -351.86 7.23 offset 0.0 0.0 -3.5 fade 1 1000 wait 1000 jump @Elevator_5 :Elevator_5 0001: wait 2 ms 00D6: if 0102: actor $PLAYER_ACTOR stopped_near_point_on_foot -939.95 -351.86 7.23 radius 2.0 2.0 2.0 sphere 0 004D: jump_if_false @Elevator_8 jump @Elevator_6 :Elevator_6 00D6: if 05EE: key_pressed 70 //VK_... 004D: jump_if_false @Elevator_5 jump @Elevator_7 :Elevator_7 fade 0 1000 wait 1000 0055: put_player $PLAYER_CHAR at -938.11 -351.20 17.80 offset 0.0 0.0 -3.5 fade 1 1000 wait 1000 jump @Elevator_8 :Elevator_8 jump @Elevator_9 :Elevator_9 0001: wait 2 ms 00D6: if 0102: actor $PLAYER_ACTOR stopped_near_point_on_foot -559.85 782.59 22.88 radius 2.0 2.0 2.0 sphere 0 004D: jump_if_false @Elevator_12 jump @Elevator_10 :Elevator_10 00D6: if 05EE: key_pressed 70 //VK_... 004D: jump_if_false @Elevator_9 jump @Elevator_11 :Elevator_11 fade 0 1000 wait 1000 0055: put_player $PLAYER_CHAR at -554.26 788.57 97.51 offset 0.0 0.0 -3.5 fade 1 1000 wait 1000 jump @Elevator_12 :Elevator_12 0001: wait 2 ms 00D6: if 0102: actor $PLAYER_ACTOR stopped_near_point_on_foot -554.26 788.57 97.51 radius 2.0 2.0 2.0 sphere 0 004D: jump_if_false @Elevator_15 jump @Elevator_13 :Elevator_13 00D6: if 05EE: key_pressed 70 //VK_... 004D: jump_if_false @Elevator_12 jump @Elevator_14 :Elevator_14 fade 0 1000 wait 1000 0055: put_player $PLAYER_CHAR at -559.85 782.59 22.88 offset 0.0 0.0 -3.5 fade 1 1000 wait 1000 jump @Elevator_15 :Elevator_15 0002: jump @Elevator_1$__SBFTR