Imports System Imports System.Windows.Forms Imports GTA ' ### Spawn Bodyguards with the INSERT key, and kill them with the DELETE key ### Public Class BodyguardScript Inherits Script Private Group As Group = Player.Group Private PedModel As Model = "M_Y_BOUNCER_02" Public Sub New() Interval = 250 End Sub Private Sub BodyguardScript_KeyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown Select Case e.Key Case Keys.Insert If Group.MemberCount < 3 Then ' limit to 3 members, to make sure that all fit in a car Dim p As Ped = World.CreatePed(PedModel, Player.Character.Position.Around(3.0F), RelationshipGroup.Player) AddToGroup(p) End If Case Keys.Delete For Each Member As Ped In Group Member.Weapons.RemoveAll() Member.Die() Next Group.RemoveAllMembers() End Select End Sub Private Sub AddToGroup(ByVal p As Ped) If Not Exists(p) Then Return ' check if the ped is valid If Group.isMember(p) Then Return p.CurrentRoom = Player.Character.CurrentRoom ' required, or ped won't be visible when spawned inside a building p.WillDoDrivebys = True p.PriorityTargetForEnemies = True p.DuckWhenAimedAtByGroupMember = False p.SetPathfinding(True, True, True) p.AlwaysDiesOnLowHealth = True p.Accuracy = 100 Dim weap As Weapon = Player.Character.Weapons.Current p.Weapons(weap).Ammo = 30000 p.Weapons.MP5.Ammo = 30000 p.Weapons.Select(weap) ' activate same weapon as the one the player carries p.RelationshipGroup = RelationshipGroup.Player p.ChangeRelationship(RelationshipGroup.Player, Relationship.Companion) p.CantBeDamagedByRelationshipGroup(RelationshipGroup.Player, True) Group.AddMember(p) Game.DisplayText(Group.MemberCount & " members in gang") End Sub End Class