using System; using System.Drawing; using System.Windows.Forms; using System.Collections.Generic; using GTA; namespace TestScriptCS { public class WindowExapleForm : GTA.Forms.Form { private GTA.Forms.Label Label1; private GTA.Forms.Button Button1; private GTA.Forms.Button Button2; private GTA.Forms.Button Button3; private GTA.Forms.Button Button4; private GTA.Forms.Checkbox chkLock; private GTA.Forms.Label Label2; private GTA.Forms.Checkbox Checkbox1; private GTA.Forms.Checkbox Checkbox2; private GTA.Forms.Checkbox Checkbox3; private GTA.Forms.Checkbox Checkbox4; private GTA.Forms.Checkbox Checkbox5; private GTA.Forms.Checkbox Checkbox6; private GTA.Forms.ColorDialog dlg; public WindowExapleForm() { int Y = 8; Label1 = new GTA.Forms.Label(); Label1.Location = new Point(8, Y); Label1.Size = new Size(96, 16); Label1.Text = "Car Colors:"; this.Controls.Add(Label1); Y += 16; Button1 = new GTA.Forms.Button(); Button1.Location = new Point(8, Y); Button1.Size = new Size(48, 32); Button1.Text = "base"; Button1.Click += new GTA.MouseEventHandler(Button1_Click); this.Controls.Add(Button1); Button2 = new GTA.Forms.Button(); Button2.Location = new Point(56, Y); Button2.Size = new Size(48, 32); Button2.Text = "spec."; Button2.Click += new GTA.MouseEventHandler(Button2_Click); this.Controls.Add(Button2); Y += 32; Button3 = new GTA.Forms.Button(); Button3.Location = new Point(8, Y); Button3.Size = new Size(48, 32); Button3.Text = "feat 1"; Button3.Click += new GTA.MouseEventHandler(Button3_Click); this.Controls.Add(Button3); Button4 = new GTA.Forms.Button(); Button4.Location = new Point(56, Y); Button4.Size = new Size(48, 32); Button4.Text = "feat 2"; Button4.Click += new GTA.MouseEventHandler(Button4_Click); this.Controls.Add(Button4); Y += 32; Y += 16; chkLock = new GTA.Forms.Checkbox(); chkLock.Location = new Point(8, Y); chkLock.Size = new Size(96, 24); chkLock.Text = "Lock Doors"; chkLock.CheckedChanged += new EventHandler(chkLock_CheckedChanged); this.Controls.Add(chkLock); Y += 24; Y += 16; Label2 = new GTA.Forms.Label(); Label2.Location = new Point(8, Y); Label2.Size = new Size(96, 16); Label2.Text = "Doors open:"; this.Controls.Add(Label2); Y += 16; Checkbox1 = new GTA.Forms.Checkbox(); Checkbox1.Location = new Point(8, Y); Checkbox1.Size = new Size(96, 24); Checkbox1.Text = "Front left"; Checkbox1.CheckedChanged += new EventHandler(Checkbox1_CheckedChanged); this.Controls.Add(Checkbox1); Y += 24; Checkbox2 = new GTA.Forms.Checkbox(); Checkbox2.Location = new Point(8, Y); Checkbox2.Size = new Size(96, 24); Checkbox2.Text = "Front right"; Checkbox2.CheckedChanged += new EventHandler(Checkbox2_CheckedChanged); this.Controls.Add(Checkbox2); Y += 24; Checkbox3 = new GTA.Forms.Checkbox(); Checkbox3.Location = new Point(8, Y); Checkbox3.Size = new Size(96, 24); Checkbox3.Text = "Rear left"; Checkbox3.CheckedChanged += new EventHandler(Checkbox3_CheckedChanged); this.Controls.Add(Checkbox3); Y += 24; Checkbox4 = new GTA.Forms.Checkbox(); Checkbox4.Location = new Point(8, Y); Checkbox4.Size = new Size(96, 24); Checkbox4.Text = "Rear right"; Checkbox4.CheckedChanged += new EventHandler(Checkbox4_CheckedChanged); this.Controls.Add(Checkbox4); Y += 24; Checkbox5 = new GTA.Forms.Checkbox(); Checkbox5.Location = new Point(8, Y); Checkbox5.Size = new Size(96, 24); Checkbox5.Text = "Hood"; Checkbox5.CheckedChanged += new EventHandler(Checkbox5_CheckedChanged); this.Controls.Add(Checkbox5); Y += 24; Checkbox6 = new GTA.Forms.Checkbox(); Checkbox6.Location = new Point(8, Y); Checkbox6.Size = new Size(96, 24); Checkbox6.Text = "Trunk"; Checkbox6.CheckedChanged += new EventHandler(Checkbox6_CheckedChanged); this.Controls.Add(Checkbox6); Y += 24; dlg = new GTA.Forms.ColorDialog(); dlg.AllowScrollbars = false; this.Text = "Edit Car"; this.StartPosition = GTA.FormStartPosition.Fixed; this.Size = new Size(96 + 16, Y + 8 + this.TitleSize); this.Opened += new EventHandler(WindowExapleForm_Opened); } private void Button1_Click(System.Object sender , GTA.MouseEventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; dlg.SelectedColorGTA = v.Color; if (dlg.ShowDialog() == DialogResult.OK) { v.Color = dlg.SelectedColorGTA; Button1.BackColor = v.Color.ToColor(); } } private void Button2_Click(System.Object sender, GTA.MouseEventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; dlg.SelectedColorGTA = v.SpecularColor; if (dlg.ShowDialog() == DialogResult.OK) { v.SpecularColor = dlg.SelectedColorGTA; Button2.BackColor = v.SpecularColor.ToColor(); } } private void Button3_Click(System.Object sender, GTA.MouseEventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; dlg.SelectedColorGTA = v.FeatureColor1; if (dlg.ShowDialog() == DialogResult.OK) { v.FeatureColor1 = dlg.SelectedColorGTA; Button3.BackColor = v.FeatureColor1.ToColor(); } } private void Button4_Click(System.Object sender, GTA.MouseEventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; dlg.SelectedColorGTA = v.FeatureColor2; if (dlg.ShowDialog() == DialogResult.OK) { v.FeatureColor2 = dlg.SelectedColorGTA; Button4.BackColor = v.FeatureColor2.ToColor(); } } private void chkLock_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; if (chkLock.Checked) v.DoorLock = DoorLock.ImpossibleToOpen; else v.DoorLock = DoorLock.None; } private void Checkbox1_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; v.Door(VehicleDoor.LeftFront).isOpen = Checkbox1.Checked; } private void Checkbox2_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; v.Door(VehicleDoor.RightFront).isOpen = Checkbox2.Checked; } private void Checkbox3_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; v.Door(VehicleDoor.LeftRear).isOpen = Checkbox3.Checked; } private void Checkbox4_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; v.Door(VehicleDoor.RightRear).isOpen = Checkbox4.Checked; } private void Checkbox5_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; v.Door(VehicleDoor.Hood).isOpen = Checkbox5.Checked; } private void Checkbox6_CheckedChanged(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v == null) return; v.Door(VehicleDoor.Trunk).isOpen = Checkbox6.Checked; } private void WindowExapleForm_Opened(System.Object sender, System.EventArgs e) { Vehicle v = Game.LocalPlayer.Character.CurrentVehicle; if (v != null) { Button1.BackColor = v.Color.ToColor(); Button2.BackColor = v.SpecularColor.ToColor(); Button3.BackColor = v.FeatureColor1.ToColor(); Button4.BackColor = v.FeatureColor2.ToColor(); chkLock.Checked = (v.DoorLock == DoorLock.ImpossibleToOpen); Checkbox1.Checked = v.Door(VehicleDoor.LeftFront).isOpen; Checkbox2.Checked = v.Door(VehicleDoor.RightFront).isOpen; Checkbox3.Checked = v.Door(VehicleDoor.LeftRear).isOpen; Checkbox4.Checked = v.Door(VehicleDoor.RightRear).isOpen; Checkbox5.Checked = v.Door(VehicleDoor.Hood).isOpen; Checkbox6.Checked = v.Door(VehicleDoor.Trunk).isOpen; } } } public class WindowExapleScript : Script { WindowExapleForm Window; public WindowExapleScript() { Window = new WindowExapleForm(); this.BindConsoleCommand("EditCar", new ConsoleCommandDelegate(ShowWindow), "- Displays a window with several car options"); } private void ShowWindow(ParameterCollection Parameter) { if (!Player.Character.isSittingInVehicle()) { Game.Console.Print("You must be sitting in a vehicle!"); return; } Game.Console.Close(); Window.Location = new Point(0, 0); Window.Show(); } } }