fragments
{
	minMoveForce	800 
	artAssetID	-1 
	becomeRope	0 
	attachBottomEnd	0 
	estimatedCacheSize	2784 
	estimatedArticulatedCacheSize	0 
	cloneBoundPartsInCache	0 
	unbrokenCGOffset	0	0	0 
	dampingLinearC	0.02	0.02	0.02 
	dampingLinearV	0.02	0.02	0.02 
	dampingLinearV2	0.0099999998	0.0099999998	0.0099999998 
	dampingAngularC	0.02	0.02	0.02 
	dampingAngularV	0.02	0.02	0.02 
	dampingAngularV2	0.0099999998	0.0099999998	0.0099999998 
	group CJ_FENCE_6_3		{
		strength	800 
		forceTransmissionScaleUp	1 
		forceTransmissionScaleDown	1 
		jointStiffness	0 
		minSoftAngle1	-1 
		maxSoftAngle1	1 
		maxSoftAngle2	1 
		maxSoftAngle3	1 
		rotationSpeed	0 
		rotationStrength	0 
		restoringStrength	0 
		restoringMaxTorque	0 
		latchStrength	0 
		minDamageForce	800 
		damageHealth	750 
		child			{
			pristineMass all	132.8644 
			damagedMass all	132.8644 
		}
		group CJ_FENCE_6_3_bit_7			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.190001 
				damagedMass all	20.190001 
			}
		}
		group CJ_FENCE_6_3_bit_6			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.073 
				damagedMass all	20.073 
			}
		}
		group CJ_FENCE_6_3_bit_5			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.063999 
				damagedMass all	20.063999 
			}
		}
		group CJ_FENCE_6_3_bit_4			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.631001 
				damagedMass all	20.631001 
			}
		}
		group CJ_FENCE_6_3_bit_3			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.66 
				damagedMass all	20.66 
			}
		}
		group CJ_FENCE_6_3_bit_2			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.908001 
				damagedMass all	20.908001 
			}
		}
		group CJ_FENCE_6_3_bit_1			{
			strength	30 
			forceTransmissionScaleUp	1 
			forceTransmissionScaleDown	1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			minDamageForce	100 
			damageHealth	1000 
			child				{
				pristineMass all	20.346001 
				damagedMass all	20.346001 
			}
		}
	}
	selfCollisionCount	0 
}
