fragments
{
	minMoveForce	0 
	artAssetID	-1 
	becomeRope	0 
	attachBottomEnd	0 
	estimatedCacheSize	3224 
	estimatedArticulatedCacheSize	0 
	cloneBoundPartsInCache	0 
	unbrokenCGOffset	0	0	0 
	dampingLinearC	0.02	0.02	0.02 
	dampingLinearV	0.02	0.02	0.02 
	dampingLinearV2	0.0099999998	0.0099999998	0.0099999998 
	dampingAngularC	0.02	0.02	0.02 
	dampingAngularV	0.02	0.02	0.02 
	dampingAngularV2	0.0099999998	0.0099999998	0.0099999998 
	group CJ_BOX_PILE_2		{
		strength	0 
		forceTransmissionScaleUp	0.1 
		forceTransmissionScaleDown	0.1 
		jointStiffness	0 
		minSoftAngle1	-1 
		maxSoftAngle1	1 
		maxSoftAngle2	1 
		maxSoftAngle3	1 
		rotationSpeed	0 
		rotationStrength	0 
		restoringStrength	0 
		restoringMaxTorque	0 
		latchStrength	0 
		disappearsWhenDead	
		minDamageForce	10 
		damageHealth	100 
		child			{
			pristineMass all	50 
			damagedMass all	50 
		}
		group BOX_PILE_2_4			{
			strength	0 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	10 
			damageHealth	100 
			child				{
				pristineMass all	50 
				damagedMass all	50 
			}
		}
		group BOX_PILE_2_1			{
			strength	0 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	10 
			damageHealth	100 
			child				{
				pristineMass all	50 
				damagedMass all	50 
			}
			group BOX_PILE_2_5				{
				strength	0 
				forceTransmissionScaleUp	0.1 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	10 
				damageHealth	100 
				child					{
					pristineMass all	50 
					damagedMass all	50 
				}
			}
		}
		group BOX_PILE_2_2__			{
			strength	0 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	10 
			damageHealth	100 
			child				{
				pristineMass all	50 
				damagedMass all	50 
			}
			group BOX_PILE_2_6				{
				strength	0 
				forceTransmissionScaleUp	0.1 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	10 
				damageHealth	100 
				child					{
					pristineMass all	50 
					damagedMass all	50 
				}
			}
		}
		group BOX_PILE_2_3			{
			strength	0 
			forceTransmissionScaleUp	0.1 
			forceTransmissionScaleDown	0.1 
			jointStiffness	0 
			minSoftAngle1	-1 
			maxSoftAngle1	1 
			maxSoftAngle2	1 
			maxSoftAngle3	1 
			rotationSpeed	0 
			rotationStrength	0 
			restoringStrength	0 
			restoringMaxTorque	0 
			latchStrength	0 
			disappearsWhenDead	
			minDamageForce	10 
			damageHealth	100 
			child				{
				pristineMass all	50 
				damagedMass all	50 
			}
			group BOX_PILE_2_7				{
				strength	0 
				forceTransmissionScaleUp	0.1 
				forceTransmissionScaleDown	0.1 
				jointStiffness	0 
				minSoftAngle1	-1 
				maxSoftAngle1	1 
				maxSoftAngle2	1 
				maxSoftAngle3	1 
				rotationSpeed	0 
				rotationStrength	0 
				restoringStrength	0 
				restoringMaxTorque	0 
				latchStrength	0 
				disappearsWhenDead	
				minDamageForce	10 
				damageHealth	100 
				child					{
					pristineMass all	50 
					damagedMass all	50 
				}
			}
		}
	}
	selfCollisionCount	0 
}
