# # filename: animgrp.dat # # format: # o MovementGroup( (Resident/Streaming), groupname ) # o WeaponGroup( (Resident/Streaming), groupname ) # o VehicleGroup( (Resident/Streaming), groupname ) # o VehicleDrivebyGroup( (Resident/Streaming), groupname , FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags ) # o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags) # additionalFlags can be made up of: # DBF_AlternateFireFront # DBF_AlternateFireRear # DBF_IsVanFlagNeededForRear # DBF_NoRoofNeeded # DBF_RoofNeeded # DBF_AdjustVerticalHeightFS # DBF_HasRifle # DBF_HasGrenades # DBF_AllSeatsUseFrontAnims # DBF_NoRearDrivebys # DBF_DisableFrontDrivebys # DBF_BackRightSeatUsesPassengerAnims Version(3) #------------------------------------------------------------------- # Movement groups # o MovementGroup( (Resident/Streaming), groupname ) #------------------------------------------------------------------- MovementGroup(Streaming, move_m@test) MovementGroup(Streaming, move_f@ashley) MovementGroup(Streaming, move_m@roman_scared) #------------------------------------------------------------------- # Weapon groups # o WeaponGroup( (Resident/Streaming), groupname ) #------------------------------------------------------------------- WeaponGroup( Streaming, gun@grnde_launch ) WeaponGroup( Streaming, gun@test_gun ) WeaponGroup( Streaming, gun@sawnoff ) WeaponGroup( Streaming, gun@cz75 ) #------------------------------------------------------------------- # WeaponProjectile groups # o WeaponGroupProjectile( (Resident/Streaming), groupname ) #------------------------------------------------------------------- #WeaponProjectileGroup( Streaming, throw_pipe ) #------------------------------------------------------------------- # Vehicle groups # o VehicleGroup( (Resident/Streaming), groupname ) #------------------------------------------------------------------- VehicleGroup( Streaming, veh@car_test ) #------------------------------------------------------------------- # Bike groups # o BikeGroup( (Resident/Streaming), groupname, leftHandleBarOffset x, y, and z, rightHandleBarOffset x, y, and z ) #------------------------------------------------------------------- BikeGroup( Streaming, veh@bike_testchopper, 0.006, -0.070, 0.020, -0.009, -0.072, 0.016) #------------------------------------------------------------------- # Vehicle driveby groups # o VehicleDrivebyGroup( (Resident/Streaming), groupname , FDSMin, FDSMax, FPSMin, FPSMax, RPSMin, RPSMax, FDSMin, FDSMax, additionalFlags ) #------------------------------------------------------------------- VehicleDrivebyGroup( Streaming, veh@driveby_teststd, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_AlternateFireFront DBF_RoofNeeded DBF_NoRearDrivebys DBF_HasGrenades ) VehicleDrivebyGroup( Streaming, veh@drivebybk_free_s, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload) VehicleDrivebyGroup( Streaming, veh@drivebybk_spt_s, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload) VehicleDrivebyGroup( Streaming, veh@drivebybk_dirt_s, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload) VehicleDrivebyGroup( Streaming, veh@drivebybk_chop_s, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload) VehicleDrivebyGroup( Streaming, veh@drivebybk_scot_s, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, DBF_ShotgunDrivebySet DBF_JustPauseFiringForReload) #------------------------------------------------------------------- # VehicleToDrivebyLink: Links between vehicles and which drivebys should be used # o VehicleToDrivebyLink( (Resident/Streaming), groupname, drivebygroupName, optionalSpecificModel, additionalFlags) #------------------------------------------------------------------- #std VehicleToDrivebyLink( - veh@car_test, veh@driveby_teststd, - ) #bikes VehicleToDrivebyLink( - veh@bike_testchopper, veh@drivebybike_chop, - ) VehicleToDrivebyLink( - veh@car_test, veh@driveby_teststd, - ) VehicleToDrivebyLink( - veh@bike_freeway, veh@drivebybk_free_s, - ) VehicleToDrivebyLink( - veh@bike_spt, veh@drivebybk_spt_s, - ) VehicleToDrivebyLink( - veh@bike_dirt, veh@drivebybk_dirt_s, - ) VehicleToDrivebyLink( - veh@bike_chopper, veh@drivebybk_chop_s, - ) VehicleToDrivebyLink( - veh@bike_scooter, veh@drivebybk_scot_s, - )